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Latest posts and dev notes

Fading Routine — 2D Narrative Prototype

Published on Aug 31, 2025

Game

Fading Routine — 2D Narrative Prototype

Fading Routine is a short 2D narrative prototype I created as a practice piece. The goal wasn’t to build complex mechanics, but to explore how atmosphere and storytelling can drive a small experience.

Unity1week 2025 — Theme: 「ひく」 (“Pull / Hinder”)

Published on Aug 10, 2025

Game

Unity1week 2025 — Theme: 「ひく」 (“Pull / Hinder”)

This prototype was created for the Japanese Unity1week competition, themed “ひく” (“pull”).

Memories of the Loop — My First Solo Entry for GMTK Game Jam 2025

Published on Aug 5, 2025

Game

Memories of the Loop — My First Solo Entry for GMTK Game Jam 2025

This is my first solo participation in a game jam

2D Action RPG — Combat & Feel Demo

Published on Jul 27, 2025

Game

2D Action RPG — Combat & Feel Demo

This is a personal prototype focusing on one thing: making combat feel good.

Designing Instant Impact: How I Used Shader & URP to Craft the Rhythm of a Dash Attack

Published on Apr 29, 2025

Game

Designing Instant Impact: How I Used Shader & URP to Craft the Rhythm of a Dash Attack

Every moment—the vanishing, the fisheye squeeze, the impact—is a rhythm I instinctively broke down and rebuilt by feel.

From Animation to Impact: My RPG Battle System Development Log

Published on Apr 25, 2025

Game

From Animation to Impact: My RPG Battle System Development Log

Creating skill effects, combo systems, and character animation flows with Unity, URP, and Vroid.