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Tuesday, August 5, 2025

Memories of the Loop — My First Solo Entry for GMTK Game Jam 2025

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1. Introduction

This is my first solo participation in a game jam — built within ~48 hours for GMTK Game Jam 2025. The theme for this year was “Loop,” and I decided to create a short 2.5D action micro-RPG that combines atmospheric storytelling with a simple but impactful combat loop.

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2. Concept & Theme Interpretation

The “Loop” is represented both narratively and mechanically:

  • Each time the hero dies, the world resets, but their strength and knowledge persist.
  • This creates a sense of progress within repetition, where failure is part of growth.

3. Development Process

  • Day 1: Defined core mechanic (death → reset → stronger), blocked out basic level layout, implemented movement & combat basics.
  • Day 2: Added camera work, post-processing (URP Volume), hit-stop and time-slow feedback, simple enemy AI, and final polishing.
  • The biggest challenge was balancing scope and quality within the short timeframe.

4. Key Features

  • 2D character over 3D environment, URP cinematic lighting
  • Responsive combat: hit-stop, camera impulse, time dilation
  • Loop-based progression without complex stats or inventory

5. Post-Jam Thoughts

  • This jam taught me to make decisive cuts and focus on what delivers the most impact.
  • I realized how much visual atmosphere can elevate a minimal mechanic.
  • Future improvements: add boss encounters, expand loop payoffs, refine controls.

Link : https://kenji-dev.itch.io/memories-of-the-loop

GamePlay: