Blog

Latest posts and dev notes

Fading Routine — 2D Narrative Prototype

Published on Aug 31, 2025

Game

Fading Routine — 2D Narrative Prototype

Fading Routine is a short 2D narrative prototype I created as a practice piece. The goal wasn’t to build complex mechanics, but to explore how atmosphere and storytelling can drive a small experience.

Unity1week 2025 — Theme: 「ひく」 (“Pull / Hinder”)

Published on Aug 10, 2025

Game

Unity1week 2025 — Theme: 「ひく」 (“Pull / Hinder”)

This prototype was created for the Japanese Unity1week competition, themed “ひく” (“pull”).

Memories of the Loop — My First Solo Entry for GMTK Game Jam 2025

Published on Aug 5, 2025

Game

Memories of the Loop — My First Solo Entry for GMTK Game Jam 2025

This is my first solo participation in a game jam

2D Action RPG — Combat & Feel Demo

Published on Jul 27, 2025

Game

2D Action RPG — Combat & Feel Demo

This is a personal prototype focusing on one thing: making combat feel good.

ARDK Multiplayer Synchronization Test Log

Published on May 27, 2025

AR

ARDK Multiplayer Synchronization Test Log

Documenting my process of testing Niantic's ARDK multiplayer synchronization using two devices simultaneously. Includes real-time object tracking results and challenges encountered.

Why choose ARDK?

Published on May 25, 2025

AR

Why choose ARDK?

An introduction to Niantic’s ARDK: What sets it apart from other AR platforms? Explore how semantic segmentation enables real-time recognition of sky, ground, and more, plus reflections on its strengths and challenges in practical development.

AR Educational Game – Voice Interaction Prototype

Published on May 15, 2025

AR

AR Educational Game – Voice Interaction Prototype

A quick look at my AR educational game, designed to help children learn vocabulary using voice interaction, real-time feedback, and bilingual support. Inspired by real family challenges, this prototype explores how technology can make learning more engaging for kids.

Designing Instant Impact: How I Used Shader & URP to Craft the Rhythm of a Dash Attack

Published on Apr 29, 2025

Game

Designing Instant Impact: How I Used Shader & URP to Craft the Rhythm of a Dash Attack

Every moment—the vanishing, the fisheye squeeze, the impact—is a rhythm I instinctively broke down and rebuilt by feel.

From Animation to Impact: My RPG Battle System Development Log

Published on Apr 25, 2025

Game

From Animation to Impact: My RPG Battle System Development Log

Creating skill effects, combo systems, and character animation flows with Unity, URP, and Vroid.

It All Started with a Bricked Phone

Published on Feb 19, 2025

It All Started with a Bricked Phone

I broke phones before I learned to code — and unknowingly trained my debugging instincts.

Built a modern Blog CMS using Next.js and Sanity.

Published on Jan 17, 2024

Web

Built a modern Blog CMS using Next.js and Sanity.

Built a modern Blog CMS using Next.js and Sanity. This system combines static generation, dynamic content management, and multilingual support for efficient and flexible content management. Future updates will focus on enhancing the user experience.