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Sunday, August 10, 2025

Unity1week 2025 — Theme: 「ひく」 (“Pull / Hinder”)

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1. Introduction

This prototype was created for the Japanese Unity1week competition, themed “ひく” (“pull”). I interpreted the theme as 相手の足を引く — literally “to pull someone’s leg,” in the sense of hindering the opponent’s progress. The result is a short WebGL game about obstructing enemies instead of defeating them.

2. Concept & Theme Interpretation

3. Development Process / 開發過程

  • Built within roughly two days of focused work.
  • Designed the “pull” mechanic as a set of skills: pushing, pulling, and trapping.
  • Kept scope minimal to ensure the concept was playable and polished in time.

4. Key Features

  • Variety of skills to manipulate enemy movement
  • Timing-based control for chaining slowdowns
  • Minimalist UI with focus on visual readability
  • WebGL build for instant play

5. Post-Event Thoughts

  • Even simple mechanics can feel fresh when paired with a clear theme interpretation.
  • Time pressure helped me focus on delivering the core experience.
  • Future improvements: more enemy types, interactive terrain, skill upgrades.

Itch.io : Link

Unityroom : Link