Graduated from the Computer Game Design Programme at CUSCS.

2019

Joined Global Game Jam as a Game Developer – Team project 'Nest protector'.

Joined a Japanese language school as an admin staff.

Completed professional project: Japanese Learning Web Game.

Joined Dragon Creative Media Limited as a Game Developer.

2021

Completed professional project: Harry Potter Kinect Game.

Moved to London.

2022

Joined a Japanese restaurant as kitchen staff.

2023

Completed personal project: AR Learning Mobile Game Prototype.

2024

Completed personal project: 3D Artion Gameplay System.

Started personal project: 2D Artion RPG Game.

2025

Joined GMTK Game Jam as a Game Developer – Personal project 'Memories of the Loop'.

Joined Japan Unity1week Game Jam as a Game Developer – Personal project 'Pullback Circuit'.

Kenji Ma

Kenji Ma

Game / AR Developer

I design interactive systems with gameplay logic, visual feedback, and user rhythm in mind. This blog is where I share my thoughts, technical experiments, and creative processes across game mechanics, real-time VFX, and AR interfaces — all developed with a hands-on, iterative approach.

Work Experience

Kitchen Staff

2023 - Present

Hachi BBQ Restaurant

  • Maintained precision and speed in a high-pressure kitchen environment, ensuring hygiene and workflow efficiency.
  • Supported team coordination and operations during peak hours.
  • Continued IT and development training during off-hours to maintain and grow technical skills.

Game Developer

2021 - 2022

Dragon Creative Media Limited

  • Responsible for full-stack Unity development in various interactive and client-facing projects, including AR, WebGL, and motion-sensing games.
  • Built gameplay logic, feedback timing, and UI flow across platforms; proactively proposed and implemented interaction improvements where visual design or user experience was undefined or incomplete.
  • Worked closely with designers to translate intuitive interaction needs into functional systems—negotiated visual priorities, then independently implemented or simulated effects to ensure consistency and delivery.
  • Debugged scene progression, UI timing, and gesture-event conflicts across projects, maintaining delivery quality within tight production cycles.

Studies

The Chinese University of Hong Kong, School of Continuing and Professional Studies

2017 - 2019

Higher Diploma Computer Game Design

  • Built a solid foundation in programming (C#, Java, OOP) and web development (HTML5, JavaScript, Oracle) at CUSCS.
  • Completed projects in website and mini-game development, covering both frontend and backend integration.
  • Covered essential IT concepts, software engineering, and UI/UX principles.

Technical skills

Game Development

  • Unity 3D/2D
    Proficient in modular gameplay systems, UI flow, and rapid prototyping with C# and Unity Editor.
  • Gameplay Programming Developed custom combo logic, dash/skill effect systems, state machines, and event-driven behaviors.
  • VFX & Shader
    Designed hit effects, particle-based feedback, and animation-linked shader transitions for impactful combat.
  • Animator Controller & State Machine
    Integrated multi-layered animation flows and complex transitions for action and RPG games.
  • UI/UX Integration
    Implemented RPG-style HUD, quest systems, and real-time feedback interfaces for player experience.
  • Performance Optimization
    Streamlined assets, optimized runtime logic, and deployed projects across mobile, WebGL, and desktop.
Project image
Project image

AR/Interaction Development

  • Unity AR Foundation / Spark AR / Niantic ARDK
    Developed multi-platform AR prototypes: voice guidance, real-time object detection, gesture/marker tracking.
  • Kinect v2 Motion Sensing
    Implemented full-body gesture recognition, spellcasting, and event game logic for public installations.
  • Interactive System Design
    Designed seamless user flows for AR learning, interactive exhibits, and event-based experiences.
  • Rapid Prototyping
    Delivered functional AR/game prototypes within tight deadlines, adapting features to client needs.
Project image
Project image

Supporting Tools & Workflow

  • Basic Backend Integration
    Implemented PHP/MySQL-based APIs, data logging, and leaderboard services for game projects.
  • WebGL Integration
    Embedded Unity games and AR scenes into modern web frameworks.