Graduated from the Computer Game Design Programme at CUSCS.
Joined Global Game Jam as a Game Developer – Team project 'Nest protector'.
Joined a Japanese language school as an admin staff.
Completed professional project: Japanese Learning Web Game.
Joined Dragon Creative Media Limited as a Game Developer.
Completed professional project: Harry Potter Kinect Game.
Moved to London.
Joined a Japanese restaurant as kitchen staff.
Completed personal project: AR Learning Mobile Game Prototype.
Completed personal project: 3D Artion Gameplay System.
Started personal project: 2D Artion RPG Game.
Joined GMTK Game Jam as a Game Developer – Personal project 'Memories of the Loop'.
Joined Japan Unity1week Game Jam as a Game Developer – Personal project 'Pullback Circuit'.

Kenji Ma
Game / AR Developer
Work Experience
Kitchen Staff
2023 - PresentHachi BBQ Restaurant
- Maintained precision and speed in a high-pressure kitchen environment, ensuring hygiene and workflow efficiency.
- Supported team coordination and operations during peak hours.
- Continued IT and development training during off-hours to maintain and grow technical skills.
Game Developer
2021 - 2022Dragon Creative Media Limited
- Responsible for full-stack Unity development in various interactive and client-facing projects, including AR, WebGL, and motion-sensing games.
- Built gameplay logic, feedback timing, and UI flow across platforms; proactively proposed and implemented interaction improvements where visual design or user experience was undefined or incomplete.
- Worked closely with designers to translate intuitive interaction needs into functional systems—negotiated visual priorities, then independently implemented or simulated effects to ensure consistency and delivery.
- Debugged scene progression, UI timing, and gesture-event conflicts across projects, maintaining delivery quality within tight production cycles.
Studies
The Chinese University of Hong Kong, School of Continuing and Professional Studies
2017 - 2019Higher Diploma Computer Game Design
- Built a solid foundation in programming (C#, Java, OOP) and web development (HTML5, JavaScript, Oracle) at CUSCS.
- Completed projects in website and mini-game development, covering both frontend and backend integration.
- Covered essential IT concepts, software engineering, and UI/UX principles.
Technical skills
Game Development
- Unity 3D/2DProficient in modular gameplay systems, UI flow, and rapid prototyping with C# and Unity Editor.
- Gameplay Programming Developed custom combo logic, dash/skill effect systems, state machines, and event-driven behaviors.
- VFX & ShaderDesigned hit effects, particle-based feedback, and animation-linked shader transitions for impactful combat.
- Animator Controller & State MachineIntegrated multi-layered animation flows and complex transitions for action and RPG games.
- UI/UX IntegrationImplemented RPG-style HUD, quest systems, and real-time feedback interfaces for player experience.
- Performance OptimizationStreamlined assets, optimized runtime logic, and deployed projects across mobile, WebGL, and desktop.


AR/Interaction Development
- Unity AR Foundation / Spark AR / Niantic ARDKDeveloped multi-platform AR prototypes: voice guidance, real-time object detection, gesture/marker tracking.
- Kinect v2 Motion SensingImplemented full-body gesture recognition, spellcasting, and event game logic for public installations.
- Interactive System DesignDesigned seamless user flows for AR learning, interactive exhibits, and event-based experiences.
- Rapid PrototypingDelivered functional AR/game prototypes within tight deadlines, adapting features to client needs.


Supporting Tools & Workflow
- Basic Backend IntegrationImplemented PHP/MySQL-based APIs, data logging, and leaderboard services for game projects.
- WebGL IntegrationEmbedded Unity games and AR scenes into modern web frameworks.