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Sunday, July 27, 2025

2D Action RPG — Combat & Feel Demo

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1. Introduction

This is a personal prototype focusing on one thing: making combat feel good. The goal was to practice responsive controls, polished feedback, and enemy interactions in a 2D action RPG environment.

2. Concept

This is planned as a long-term project, but the current focus is on the combat system. The goal is to establish responsive movement, impactful attacks, and enemy interactions first, before expanding into full RPG features.

3. Development Process

  • Built movement & combo chaining with input buffering and cancel windows
  • Added hit-stop, screen shake, time dilation, and camera impulse for feedback
  • Optimized VFX and animations to keep a consistent frame rate

4. Key Features

  • Responsive combo system with buffered inputs
  • Lightweight but reactive enemy AI
  • Strong hit feedback through visual & camera effects
  • Modular combat logic for easy future expansion

5. Reflection

This project reminded me how much detail goes into making combat feel right. Even without a full game loop, polishing movement, timing, and reactions made it engaging to play.