Personal Projects
Pullback Circuit - Japan Unity1week Prototype (Theme: ひく)
A compact jam prototype exploring “ひく (pull/withdraw).” The core is a pullback ability on cooldown that snaps you back along your path—turning movement into a risk-reward circuit. Focused on feel, readability, and snappy UI/VFX.
Memories of the Loop — 2.5D Action RPG (GMTK Game Jam)
Atmospheric, 2.5D action prototype made for GMTK. A “die → return → grow” loop where each cycle subtly empowers the player and tightens the pacing—built to explore mood, rhythm, and feel.
2D Action RPG
Built a fast-paced 2D action RPG prototype focused on crisp controls, readable telegraphs, and satisfying hit-feel. Solo project to practice modular combat and presentation polish.

Voice-Guided AR Learning Game
Developed a prototype AR educational game using Unity AR Foundation, featuring multilingual voice prompts, real-time error feedback, and interactive learning flow. Completed solo to showcase rapid prototyping and user-focused AR design.
RPG Battle System
Designed a modular RPG combat prototype in Unity, integrating custom combo logic, animation-driven VFX, and real-time shader transitions. Demonstrates fluid gameplay feedback and technical depth in gameplay systems.

Harry Potter Kinect Spellcasting Game (Event for MegaBox Shopping Hall, Media Coverage)
Developed gameplay logic and deployment for a public event game. *Featured in Hong Kong Playful coverage* Screenshot from Hong Kong Playful YouTube coverage. All rights belong to Playful. For demonstration only.
LowPoly RPG Game
Created a complete 3D RPG in Unity, with custom quest, combat, and navigation systems, and original low-poly art. Developed all systems from the ground up for a playable.

Space Ship Game
Built a 2D arcade-style shooter using Unity, featuring player ship control, dynamic enemy spawning, and custom particle effects. Developed score tracking, enemy AI, and progressive difficulty scaling. Project highlights hands-on practice with Unity’s core systems, visual feedback, and game loop design.