Kenji LogoKENJIDEV
✔ Class: Game / AR Developer
✔ Engine: Unity (AR/WebGL ready)
✔ Modules: Game Dev, Camera/FX, UI Design
> Packing WebGL [light build] ........... ok
ℹ Welcome to Kenji's Game Portfolio
Logo

KENJIDEV

AboutAboutProjectProjectBlogBlog

Personal Projects

Pullback Circuit - Japan Unity1week Prototype (Theme: ひく)

UnityC#Gameplay DevWebGLJapan Unity1week Jam

A compact jam prototype exploring “ひく (pull/withdraw).” The core is a pullback ability on cooldown that snaps you back along your path—turning movement into a risk-reward circuit. Focused on feel, readability, and snappy UI/VFX.

•Core loop: advance → mark a route → Pullback to zip back through it
•Route “circuit” grants pickups/damage windows when triggered
•Clear telegraphs, hit-stop and screen shake for impact
•Animated cooldown/UI micro-interactions; short WebGL showcase build + video
Read case study →View project

Memories of the Loop — 2.5D Action RPG (GMTK Game Jam)

UnityC#2.5DGameplay DevGMTK Game Jam

Atmospheric, 2.5D action prototype made for GMTK. A “die → return → grow” loop where each cycle subtly empowers the player and tightens the pacing—built to explore mood, rhythm, and feel.

•Loop design that rewards each death with stronger returns and learned patterns (no traditional XP/levels)
•2D character on 3D sets with depth-aware camera rails and parallax
•Silent-film-inspired presentation using URP Volume grading and light VFX
•Impact feedback: hit stop, time-scale bursts, and camera impulse
Read case study →View project

2D Action RPG

UnityC#2DGameplay DevIn Progress

Built a fast-paced 2D action RPG prototype focused on crisp controls, readable telegraphs, and satisfying hit-feel. Solo project to practice modular combat and presentation polish.

•Combo chaining with input buffering and cancel windows
•Enemy behaviors via lightweight FSM (telegraphs, stagger, knockback)
•Polished feedback: hit stop, screen shake, time-scale bursts, camera impulse
•VFX/animation timing with events; pooled projectiles & effects for stable FPS.
Read case study →View project
Voice-Guided AR Learning Game

Voice-Guided AR Learning Game

UnityC#ARUI Design

Developed a prototype AR educational game using Unity AR Foundation, featuring multilingual voice prompts, real-time error feedback, and interactive learning flow. Completed solo to showcase rapid prototyping and user-focused AR design.

•Multilingual voice prompts and feedback
•Speech-driven gameplay flow
•Adaptive UI for mobile AR
Read case study →View project

RPG Battle System

UnityC#Gameplay DevVFXShader

Designed a modular RPG combat prototype in Unity, integrating custom combo logic, animation-driven VFX, and real-time shader transitions. Demonstrates fluid gameplay feedback and technical depth in gameplay systems.

•Custom combo and dash logic
•Real-time hit/shader effects
•Modular animation controller
Read case study →
Harry Potter Kinect Spellcasting Game (Event for MegaBox Shopping Hall, Media Coverage)

Harry Potter Kinect Spellcasting Game (Event for MegaBox Shopping Hall, Media Coverage)

UnityC#ARKinectv2Particle System

Developed gameplay logic and deployment for a public event game. *Featured in Hong Kong Playful coverage* Screenshot from Hong Kong Playful YouTube coverage. All rights belong to Playful. For demonstration only.

•Kinect gesture spell recognition
•Interactive particle effects
•Public event deployment
View project

LowPoly RPG Game

UnityC#Gameplay DevUI DesignParticle System

Created a complete 3D RPG in Unity, with custom quest, combat, and navigation systems, and original low-poly art. Developed all systems from the ground up for a playable.

•Custom quest/mission system
•Modular combat and enemy AI
•Handcrafted UI and mini-map
View project
Space Ship Game

Space Ship Game

UnityC#Gameplay DevParticle System

Built a 2D arcade-style shooter using Unity, featuring player ship control, dynamic enemy spawning, and custom particle effects. Developed score tracking, enemy AI, and progressive difficulty scaling. Project highlights hands-on practice with Unity’s core systems, visual feedback, and game loop design.

•First Game Project
•Dynamic wave and score system
View project