Recent Projects
Pullback Circuit - Japan Unity1week Prototype (Theme: ひく)
A compact jam prototype exploring “ひく (pull/withdraw).” The core is a pullback ability on cooldown that snaps you back along your path—turning movement into a risk-reward circuit. Focused on feel, readability, and snappy UI/VFX.
•Core loop: advance → mark a route → Pullback to zip back through it
•Route “circuit” grants pickups/damage windows when triggered
•Clear telegraphs, hit-stop and screen shake for impact
•Animated cooldown/UI micro-interactions; short WebGL showcase build + video
Memories of the Loop — 2.5D Action RPG (GMTK Game Jam)
Atmospheric, 2.5D action prototype made for GMTK. A “die → return → grow” loop where each cycle subtly empowers the player and tightens the pacing—built to explore mood, rhythm, and feel.
•Loop design that rewards each death with stronger returns and learned patterns (no traditional XP/levels)
•2D character on 3D sets with depth-aware camera rails and parallax
•Silent-film-inspired presentation using URP Volume grading and light VFX
•Impact feedback: hit stop, time-scale bursts, and camera impulse