Recent Projects

Pullback Circuit - Japan Unity1week Prototype (Theme: ひく)

UnityC#Gameplay DevWebGLJapan Unity1week Jam

A compact jam prototype exploring “ひく (pull/withdraw).” The core is a pullback ability on cooldown that snaps you back along your path—turning movement into a risk-reward circuit. Focused on feel, readability, and snappy UI/VFX.

Core loop: advance → mark a route → Pullback to zip back through it
Route “circuit” grants pickups/damage windows when triggered
Clear telegraphs, hit-stop and screen shake for impact
Animated cooldown/UI micro-interactions; short WebGL showcase build + video

Memories of the Loop — 2.5D Action RPG (GMTK Game Jam)

UnityC#2.5DGameplay DevGMTK Game Jam

Atmospheric, 2.5D action prototype made for GMTK. A “die → return → grow” loop where each cycle subtly empowers the player and tightens the pacing—built to explore mood, rhythm, and feel.

Loop design that rewards each death with stronger returns and learned patterns (no traditional XP/levels)
2D character on 3D sets with depth-aware camera rails and parallax
Silent-film-inspired presentation using URP Volume grading and light VFX
Impact feedback: hit stop, time-scale bursts, and camera impulse